ARTICLE 1: Introduction

The Provisto Retro Organization (PRO) is a highly unique and drama-free environment to enjoy the Action!PC football game and all of the memories from our past. Beginning in the fall of 2017. Stay tuned.

Any reference to player salaries refers exclusively to DK assigned salaries.  We will always use the latest available version of any NFL season ratings.

PRO is intended to be a social league. PRO is also designed to be a head-to-head league but shi-stuff happens and we sometimes can't make it. That's OK. The only requirement is that you contact your opponent each week by end-of-day Wednesday to either schedule the game or let them know you won't be able to make it. 

ARTICLE 2: Policies and Procedures

1. PRO will play a 16-game schedule with each team playing one head-to-head game per calendar week.

2. All games will be played head-to-head. If a coach is unable to play his weekly game, a sub coach will be arranged by the league without penalty, provided the need for a sub is expressed by Monday evening of the league week.

3. A new weekly league file will be provided by midnight of each Sunday. League play for the week may begin on Monday morning. All games must be reported to the league secretary (e-mailing of xbx file) N.L.T. 10PM on Sunday of each week. 

4. It is the responsibility of the home team to contact his opponent N.L.T. Tuesday night. If the home team has not made contact, the visiting team has the option to either contact the home team or request a sub for the game.

5. If the home team has made contact but the visiting team has not responded by Thursday night, then the home team may request the league to provide a sub coach.

6. Any team which triggers a non-pre-arranged sub coach request more than twice in one season will accrue a league fine for each additional instance beyond two.

7. Pre-arranged sub coaches for known weeks will not be counted against either coach per #2 above.

8. Teams must maintain their team city location, but may change their nickname. The team you select will have a very important and powerful bearing on your franchise, though no team will have an advantage over another.

9. Teams must maintain their assigned stadium.

10. PRO will maintain a league spreadsheet containing player availability data, ownership information, trade reports, and Free Agency selections. This spreadsheet will be the last word in any/all disputes.

ARTICLE 3: Rosters

1. PRO teams are required to carry 53 active players during each season. PRO teams must have a total roster of 60 players which will include reserve players and those not able to fit under the active salary cap. 

2. The 7 players on your reserve/taxi squad may be promoted to the regular roster during the season under the following conditions:

a) Callups are only allowed through week 14 of the regular season

b) Roster integrity is maintained

c) Salary cap is not violated. There is no cap reduction for the demoted players.

d) Once demoted, that player may not be recalled

3. Each PRO roster must carry the following players and quantities as a minimum. Players with a durability below 5 may not appear on a PRO active roster. Players with a durability rating of 7 or below will not count toward these minimum position requirements but may be kept on your active roster. 

 a) 3 Quarterbacks (2 are OK if one is a 10+ durability)

 b) 4 Running Backs (excluding HB)

 c) 3 Tight Ends or HB

 d) 4 Wide Receivers

 e) 2 Centers

 f) 3 Guards

 g) 3 Offensive Tackles

 h) 3 Defensive Ends or DL 

 i) 2 Defensive Tackles or DL

 j) 2 Inside Linebackers or LB

 k) 3 Outside Linebackers or LB

 l) A total of 12 "Front-7" players with at least 5 DT+ILB

 m) 4 Cornerbacks or DB

 n) 3 Safety or DB

 o) 1 Place Kicker

 p) 1 Punter

The players above total 43 roster spots, leaving 10 additional spots to carry extra players. Long Snapper and Holder are not required and the league will add those designations for each team prior to the start of week 1. The league will also provide basic punt and kickoff return stats upon request. The stats will be 15.0 YPR for kickoffs and 5.0 YPR for punt returns.

Of the required players listed above, no player may count toward more than one position on the same unit. Players may count toward each of one offense position, one defense position, and one special teams position if so rated.

A) If you have a place kicker or punter with a durability below 10, then a second PK or P must be carried on the active 53-man roster.

B) Each team will have 7 players on reserve (taxi squad) through the season. Any un-rated players placed on IR prior to the start of the year will count toward the total of 7 and will have a salary of 350K. All reserve players are ineligible for regular or post season play. Taxi squad careers will progress one season for each year they spend on paid reserve.

C) Your reserve squad will have a salary cap of $30,000,000.

D) Teams must carry the following minimum player attempts on their active 53-man week-1 roster: Passing (400 QB pass attempts), Rushing (250 RB/HB carries). Receiving (250 WR/TE/HB receptions)

E) Teams are allowed to cut or release players each off-season from their 60-man roster. If a team cuts a franchise player, he loses all future franchise rights when reclaiming the player. Unowned players (including cuts) do not progress through their careers and are "in stasis." You may not cut a player until he has been with your franchise for 1 full season.

G) Teams may carry only 1 QB with a salary of $8.0M or above, two RB with a salary of $7.0M or above, and two WRs with individual salaries of $6.0M or above. These salary values are applied after any discounts. Quarterbacks with fewer than 400 pass attempts are immune to the salary provision of this section. The excess players (should this ever arise) must either be traded prior to the cut deadline or released.

H) If a team does not submit required cuts by a given deadline, the league office (me) will make the cuts for you. No crying.

I) A team may carry a maximum of 4 (primary) QBs at any time with only 3 QBs allowed on the 53 man roster. Pass attempts by players who's primary position is not QB are not counted against team QB limits or maximum passing limits, but may count toward minimum passing requirements. Teams are limited to 900 total QB pass attempts in any season. QBs on reserve count toward these totals. A team may not have more than 800 RB+HB carries on the 60-man roster in any season. Players who serve a starting position other than QB will not count toward this total of 4.

J)  There will be no claims of unowned players allowed during the regular or post seasons.

K) Typical off-season schedule (dates announced by league office):

a) Days 1-7 announce player cuts and make free-agent claims (if any)

b) Days 8-21 announce added players and conflict evaluation

c) Days 22-28 resolve conflicts and announce ownership

d) Days 29-42 add players to replace those lost to conflict

e) Days 43-70 drink beer, ignore the league, work trades, tell lies, etc

f) Days 71-77 submit computer coach files

g) Day 78 : Opening day, week 1

4. Teams may add "irrelevant" players for any season as they choose. The player will be created by the league and may change position or rating (not to exceed a rating of 5) each season at the team's discretion. These players will have fixed salaries of 350K, 750K, or 1200K for ratings of 3, 4 , and 5 (respectively).

In any season where the irrelevant player is not needed he will go into your taxi pool but will not count against your 7 taxi slots.

These players may be assigned to any decade and will have a durability rating of 10-.  

Teams may add up to 3 such irrelevant players for any season. This deletes the mundane and time-consuming task of searching for low salary players to meet roster or decade requirements while staying under cap.

Irrelevant players can have any of the following ratings:

OL 5 (5/5); OL 4 (4/4); OL 3 (3/3)

DB 5 (5/0/5/0); DB 4 (4/0/4/0) DB 3 (3/0/3/0)

LB 5 (4/2/1); LB 4 (4/1/1); LB 3 (3/1/1)

DL 5 (5/0/2); DL 4 (4/0/2); DL 3 (3/0/2)

ARTICLE 4: Building Your Team

1. Who Can I Select?

Any player who appeared on an NFL roster between the years 1950-present may be selected, provided he is not on a current PRO roster. Any seasons played prior to 1950 will be ignored by PRO and that player's PRO career will begin with his 1950 NFL season.

Teams must maintain a minimum of 7 players from each decade (50's, 60's, 70's, 80's, 90's, 00's, 10's) with the remaining 11 players distributed as you see fit. A player is determined to be from a specific decade if his first NFL appearance happened during that decade. His "decade identity" will never change once he enters the league. 

As an example: Joe Montana will fill a 1970's player requirement (1979 rookie). Once he's progressed to his 1980's and 1990's seasons he will still count as a 1970's player. When he retires, he must be replaced with a 1970's player unless you already have 7 on your current roster from that decade. 

Any player who is a current NFL player must have at least 4 completed years in the books to be eligible for PRO rosters. This will account for our shortened fiscal year. If our PRO season over-runs a player's NFL career, he will automatically be released and will count against your 6 annual cuts. Years where the player did not play (after his first season on the field) in the NFL will count as a completed season. For our 1963 season you may add any player who was a rookie in 2014 or earlier 

All players selected will begin with their first NFL appearance and then progress through their career. The only exception is players who appeared prior to 1950. For those players, 1950 will be considered their rookie season. When a new player is added in later PRO season you will begin with that player's 1st NFL appearance. If the player has previously appeared in PRO, then his career will resume without interruption, skipping, or re-setting of seasons.

2. How Many Players Must I Have on My Roster?

You must maintain 60 players at all times during the regular season. Those 60 players must meet all roster and cap criteria laid out in these by-laws. 53 of those players (your decision) will be your opening day roster and must meet roster requirements for cap and positions. 

3. What Happens When a Player Retires or I Cut a Player?

You must select a replacement player from the same decade if you fall below 7, otherwise any player will do. The new player can be any position provided roster/cap rules are not violated. Every team in PRO will announce cuts/adds during a specific "cut" period during the off-season. Once all teams have declared, duplicate claims will be awarded per #4 below.

4. What Happens if 2 Teams Choose the Same Player?

The player will always be awarded to his franchise if that applies. Otherwise, the player will be awarded to the team with the lowest total roster salary prior to any cuts. This will not be a first-come, first-served league. Player selections will be submitted secretly and revealed once all teams have submitted their lists.

5. Do Players on My Reserve Team Progress?

Yes, their career progresses while on reserve, so that season is lost to them. Unowned players or those on unplayed teams do not progress.

6. What Happens if I Cannot Get Under Cap or Build a Regulation Roster?

The league will sell additional cuts at a steep price. Each additional cut will cost $2.0M from the current year's cap, plus you must still pay that season's salary for the player(s) you cut after your 6 free guys. In extreme circumstances, the league will help work something out to keep the franchise afloat. Nobody will sink or fail due to penalties - but we need to offer enough sting to keep things on the up-and-up.

7. Can I cut or Release a Player, Then Re-Select him in a Later Season?

Yes. However all franchise rights to the player will be forfeit. If he is added by another team, you lose the right to claim him as a free agent. You will still receive the 10% franchise discount if you successfully reclaim a franchise player.

8. What happens with WFL, XFL, CFL, or "replacement" seasons for my players?

Any season away from the NFL for any reason to include injury, suspension, temporary retirement, or playing in a minor league, etc. will all be treated the same. The player must spend that season on your taxi squad or be released as he "ages" through the missing season(s). Replacement players from 1987 will not be allowed to play in PRO, unless they also played in the NFL. Their "replacement" seasons or stats will not be used.

9. How does PRO account for different season lengths?

This is something to consider when building your team. We will always play a 16-game schedule but many seasons in the past were fewer than 16 games. 1982 was 9 games, 1987 was 12 games, the entire 50's played a 12 game schedule while a 14 game slate was adopted in 1960 until 1978 when it changed to 16. While your players from those years may have a 9 or 10 durability, there is still the possibility they may be injured for multiple games in a 16 game schedule. Also note that stats such as pass attempts, rushes, and receptions will be lower. The league will not adjust these stats. We all have to deal with the same problems - consider it part of the fun.

10. Which player season do I use?

Any players making a first appearance on a PRO team will begin with their rookie season. Their rookie season is defined by their first DK rated year and inclusion on a league file. Some marginal players were not rated their first year - those seasons will be skipped in PRO.

Any players who were rookies prior to 1950 will have all seasons skipped up to 1950, which will then be their PRO rookie season. 

Players returning to PRO after being cut or dormant, will pick up where they left off. Previously used seasons will not be repeated in PRO.

ARTICLE 5: Trading

1. Trading is only allowed during league announced trading periods.

2. The in-season trade deadline will be Friday night of week 6 during the PRO season. In-season trades must include an equal number of players from each side to maintain the 53 player roster, and must not violate the position minimums or salary cap for either team.

3. Trades may not include conditional requirements or players to be named later. All components of all trades must happen immediately as a trade is reported.

4. During periods teams are required to meet roster or salary limits, trades must not violate those limits for either team.

5. All trades must be reported and confirmed using a means of record keeping to be determined.

7. Any players traded during the season will become available to their new teams during the next week of play, once the trade is approved. 

8. If you trade away one of your franchise players, you will immediately forfeit any future franchise claims to that player. In other words, you can't trade a guy away, then claim him back via free agency the following year.

ARTICLE 6: League Salary Caps

1. The minimum player salary in PRO will be $350K per season. Un-rated players will automatically be placed on your taxi squad and will count toward your 7 taxi slots.

2. The PRO salary cap will be $130M for the active 53-man roster. Any bonuses earned for subbing games or playoff victories will be used to reduce the salary of a single player on your team. Your cap will stay at $130,000,000 but will be easier to meet.

3. The taxi squad salary cap will be $30M for 7 players.

4. Teams may not carry two QBs with individual salaries of $8.0M or above during the same season. This applies only to players rated exclusively at QB.

5. Teams may not carry more than two RBs with individual salaries of $7.0M or above during the same season. This applies only to exclusive RB rated players.

6. Teams may not carry more than two WRs with individual salaries of $6.0M or above during the same season. This applies only to exclusive WR rated players. 

7.For each playoff game won, the winning team will earn a $1.0M bonus.

8. Players who played any portion of the season for your franchise during their current NFL season will receive a 10% home town discount to their salary for that season, not to fall below $350K. Reserve players are also eligible for this discount. If your franchise does not have any NFL teams prior to 1960, then all 1950's players will receive the 10% discount for their pre-1960 seasons.

9. There will be salary adjustments for the following player groups:

a) Any quarterback with fewer than 400 pass attempts will have a maximum salary of $7000K

b) Any quarterback with fewer than 300 pass attempts will have a maximum salary of $4000K

c) Any quarterback with fewer than 200 pass attempts will have a maximum salary of $2500K

d) Any wide receiver with 16 or fewer ratings points (Rec rating + RAC) AND fewer than 60 receptions will have a maximum salary of $4000K provided the player is only rated at WR (excluding any ST ratings).

These changes reflect the absence of a passing game during earlier decades and will make those players a bit more viable as alternatives to post-2000 QBs and WRs.

The 10% team discount will still apply after the above reductions are taken.

ARTICLE 7: Free Agency and Player Claims

1. ELIGIBILITY

a) The player is on a PRO roster but did not play for that team during his current NFL year.

b) The team for which a player DID play in the NFL is a current PRO franchise.

c) The player has been with his current team for fewer than 3 seasons. 

d) It is "claims week" during the PRO off-season.

Once per off-season a PRO franchise GM may claim a player from another PRO franchise provided said player meets the criteria listed above. A team may make only 1 free agent claim per off season. The claim is guaranteed and immediate. The original PRO franchise owner receives no compensation, but may immediately comb the "waiver wire" for a suitable replacement.

Once a player begins his 4th season with his current franchise he becomes immune to free agent claims and locked to his current team with one exception. Any new coach appearing in the PRO ranks for the first time (after league inception) may claim one free agent from EACH PRO roster who may otherwise be immune to claim. This is a one-time, first-year-only offer to allow a new coach to claim a few favorite players from his franchise who may already be locked to another team. Players not-yet locked to a team will be vulnerable per usual free agent claims and are in addition to new-coach claims.

1. PLAYER AUCTION FOR EXCESSIVE SALARY

On occasion a player will have a salary that is so inconveniently high that we may need to take steps to ensure that player is able to continue in the league. When such a case comes about the player may be nominated by any coach for open auction. The rules and conditions are as follows:

1. The player must be an unowned free agent.

2. The player's salary must be at least $10,000,000.

3. Only one player per year may be nominated. First-come, first-served. Nominations will be requested.

4. The bidding will be open via online content or e-mail. There will be no hidden bids or sniping.

5. When the player receives no bids for 48 hours the highest current bid will win.

6. You must be eligible to sign the player to be allowed to bid. If you have ever released the player, your eligibility is gone.

7. Bidding will start at $5,000,000 and increase in increments of $200K.

8. Any other discounts will be forfeit such as home town or QB/receiver discounts.

ARTICLE 8: Annual Rookie Draft

1. ELIGIBILITY

a) The player was drafted into the NFL during the NFL draft of the season in-play

b) The player is rated by DK Sports

c) The player was not acquired by another means such as UDFA

d) The player was not drafted in a previous NFL draft or had played in another pro league.

e) The player is not on any current PRO roster

 

2. There is no rookie draft. Really. Move along.

ARTICLE 9: League Play Settings

1. Game settings will will be set as follows:

a) Kickoffs will be from the 30 yard line. Because 'Merika!

b) Touchback spot will be the 25 yard line for kickoffs, otherwise the 20 yard line.

c) Missed field goals will be taken at the original line of scrimmage

d) Yes to spikes, kneel-downs, and 2-point conversions

e) We will use replay challenges

f) We will use 4 audibles per half

g) Extra point will be from the 15 yard line

h) We will use 2010 overtime rules

2. Penalties, Injuries, and fatigue will be set at "realistic" or basic levels.

3. PRO will use season fatigue settings ONLY during the regular season and game fatigue levels ONLY during the post season. Regular season levels will be set at 110%, 120%, 125%. There will be no exemptions used during the pre or post season.

4. PRO does not allow pre-set injuries and players must not be set to "Not Available" prior to any game.

5. All teams will have a Home Field Advantage of 3.

6. The basic league setting will be "Historical Average." This is very important and will affect everything you do. Players from different eras will be made stronger or weaker based upon the league averages of their era. A 1960's QB with a pass completion percentage of 52% will be roughly equal to a current QB throwing 60%. When you are selecting players, look for their stats as they relate to their competition. Do not compare a current passer to a guy from 1958. The same things apply to RBs, kickers, receivers, and on down the line. Number-rated players pretty much stay the same. A 10 is a 10, no matter the era.

ARTICLE 10: League Bonuses and Penalties

1. Each team bonus or penalty will be an increase or decrease to a team's salary cap for the following season. Coaches will be given on warning. Fines all begin with the second offense.

2. How to gain a bonus

a) Assist with a league sponsored duty or special request. Depending on the work involved can be from $100K-1.0M

b) Play a head-to-head game; $100K per coach - subs included

c) Slap a federal politician with a whip-cream covered sponge while dressed as a clown or a superhero (you - not the politician), video proof required. $5.0M and our undying admiration.

d) Win a PRO league playoff game; $1,000,000

3. How to gain a fine:

a) Failure to report a game on time (starting with 2nd offense): $1,000,000

b) Failure to contact your opponent by late Wednesday for a weekly game (home team only) : $100K per instance

c) Conducting trade discussions using league-wide e-mail. : $1,000,000 per instance

d) Complaining or arguing in a public manner. Please approach me or my designated #2 if you need to voice a complaint. : $1,000,000 fine for each person involved, even if you are trying to smooth things over. In other words, keep it private or ask for a mediator.

e) Failure to provide league required material by the appointed deadline. $Commissioner's Choice

4. The league commissioner reserves the right to enact specific discipline for unusual circumstances to include loss of cap space, loss of players, or expulsion from PRO.

ARTICLE 11: Playoff Format and Tiebreakers for Playoffs and Drafting

The league playoff format will either be a single-elimination tournament with all teams involved or a standard NFL-format playoff. If there are an odd number of teams or a number which does not fit into a tournament format we will either have a wildcard round or a few byes at the top. I'm not sure which one yet...my ears are open. Every PRO team will be invited to the playoff tournament.

ARTICLE 12: NFL Team History and Affiliations

1. The BALTIMORE/INDIANAPOLIS COLTS will include the 1950-1951 New York Yanks and 1952 Dallas Texans. The 1950 Baltimore Colts are an orphan team.

2. The KANSAS CITY CHIEFS will include the 1960-1962 Dallas Texans.

3. The NEW YORK JETS will include the 1960-1962 New York Titans.

4. The TENNESSEE TITANS will include the 1960-1996 Houston Oilers 

5. The CLEVELAND BROWNS will use only the Cleveland Browns franchise (new and old). The Baltimore Ravens will be an orphan franchise.

6. The OAKLAND RAIDERS will include all Raiders teams (Oakland and Los Angeles)

7. The SAN DIEGO CHARGERS will include all Chargers teams (San Diego and Los Angeles)

8. The ARIZONA CARDINALS will include all Cardinals teams (Chicago, St Louis, and Phoenix)

9. The LOS ANGELES RAMS will include all Rams teams (Los Angeles and St Louis)

10. The NEW ENGLAND PATRIOTS will include all Patriots teams (Boston and New England)